Peaceful
No monsters. Build, farm, explore, and never lose a night's work to a creeper.
OG Minecraft multiplayer. Vanilla 26.2, no mods, no ranks, no shops.
Four survival worlds in one server. Make new friends.
faisals-smp.net
Pick your difficulty when you join. Each realm is its own Overworld, Nether and End, with its own inventory — like four servers whose players share one chat.
No monsters. Build, farm, explore, and never lose a night's work to a creeper.
Monsters that bite but don't bury you. The classic first survival world.
Minecraft the way most people remember it. Nights matter. Armour matters.
Hunger kills, zombies break doors, and every diamond is earned.
You spawn somewhere random in each realm. There are no teleports and no /home. If you want to find someone, you agree on a direction and walk.
The server checks what your client says it is. Forge, Fabric, hacked clients and mods that announce themselves are turned away. Plain Minecraft 26.2 from the launcher is all you need.
Flight, speed, reach, auto-clickers and nukers are flagged to staff first. Nobody is banned by a heuristic.
Slurs and harassment are blocked in 27 languages, with an AI reading intent for the rest. Casual swearing is fine. Being cruel isn't.
/teams create and invite your friends. Team chat, no friendly fire, and a leader who can hand the team on.
Stand where you build and /teams claim. Inside your land nobody else can build, break, open chests or doors, hurt your animals, or push pistons and lava across the border. Explosions and fire do nothing.
Three chunks per member. More land costs XP levels, and the price rises each time so a mob farm can't claim a continent. Monsters still spawn and PvP follows the realm — a claim protects the land, it isn't a safe zone.
There are no shops. Nothing on the server buys or sells anything. Every coin exists because somebody mined and smelted the ore behind it.
A diamond is one coin, and every smelted ore and gem is worth its rarity next to it: emerald half, gold a fifth, iron 0.08, netherite nine. /deposit mints them, /withdraw pays out in diamonds. Balances are per realm, like inventories.
/trade someone standing next to you. Both sides confirm, and any change resets both, so nobody can swap an item out at the last second.
/market works like the Grand Exchange: post what you're selling or what you want, and when prices meet the trade happens on its own. Every item has a guide value relative to a diamond, and once it's traded, the guide follows real sales.
faisals-smp.net. Short, because the server enforces most of them itself.
Each vote gives you XP levels in game — and XP levels buy land for your team.
Players decide what the server does next. Post an idea, vote on everyone else's, and watch the good ones move from open to planned to implemented. Log in with a code from /suggest in game — one account, one vote.
It runs on one machine that costs real money every month. Chip in and you get a title in front of your name — a coloured word in chat and on the tab list, and nothing else. No perks, no ranks, ever.